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introduction
1. human
2. computer
3. interaction
4. paradigms
5. design basics
6. software process
7. design rules
8. implementation
9. evaluation
10. universal design
11. user support
12. cognitive models
13. socio-organizational
14. comm and collab
15. task models
16. dialogue
17. system models
18. rich interaction
19. groupware
20. ubicomp, VR, vis
21. hypertext and WWW
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CHAPTER 4
paradigms

 outline 

 links 

 resources 

 exercises 

  • Examples of effective strategies for building interactive systems provide paradigms for designing usable interactive systems.
  • The evolution of these usability paradigms also provides a good perspective on the history of interactive computing.
  • These paradigms range from the introduction of time-sharing computers, through the WIMP and web, to ubiquitous and context-aware computing