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introduction
1. human
2. computer
3. interaction
4. paradigms
5. design basics
6. software process
7. design rules
8. implementation
9. evaluation
10. universal design
11. user support
12. cognitive models
13. socio-organizational
14. comm and collab
15. task models
16. dialogue
17. system models
18. rich interaction
19. groupware
20. ubicomp, VR, vis
21. hypertext and WWW
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CHAPTER 1
the human

 outline 

 links 

 resources 

 exercises 

  • Humans are limited in their capacity to process information. This has important implications for design.
  • Information is received and responses given via a number of input and output channels:
    • visual channel
    • auditory channel
    • haptic channel
    • movement
  • Information is stored in memory:
    • sensory memory
    • short-term (working) memory
    • long-term memory
  • Information is processed and applied:
    • reasoning
    • problem solving
    • skill acquisition
    • error
  • Emotion influences human capabilities.
  • Users share common capabilities but are individuals with differences, which should not be ignored.