home
about

introduction
1. human
2. computer
3. interaction
4. paradigms
5. design basics
6. software process
7. design rules
8. implementation
9. evaluation
10. universal design
11. user support
12. cognitive models
13. socio-organizational
14. comm and collab
15. task models
16. dialogue
17. system models
18. rich interaction
19. groupware
20. ubicomp, VR, vis
21. hypertext and WWW
references

resources
exercises
online
editions
community
search

CHAPTER 20
ubiquitous computing and augmented realities

 outline 

 links 

 resources 

 exercises 

  • The traditional computer is a glass box - all you can do is press buttons and see the effect.
  • Ubiquitous computing and augmented reality systems break this glass box by linking the real world with the electronic worlds.
  • Applications include:
    • ubiquitous computing
    • virtual reality
    • augmented reality
    • information visualization.