home
about

introduction
1. human
2. computer
3. interaction
4. paradigms
5. design basics
6. software process
7. design rules
8. implementation
9. evaluation
10. universal design
11. user support
12. cognitive models
13. socio-organizational
14. comm and collab
15. task models
16. dialogue
17. system models
18. rich interaction
19. groupware
20. ubicomp, VR, vis
21. hypertext and WWW
references

resources
exercises
online
editions
community
search

CHAPTER 10
universal design

 outline 

 links 

 resources 

 exercises 

  • Universal design is designing systems so that they can be used by anyone in any circumstance.
  • Multi-modal systems are those that use more than one human input channel in the interaction.
  • These systems may, for example, use:
    • speech
    • non-speech sound
    • touch
    • handwriting
    • gestures.
  • Universal design means designing for diversity, including:
    • people with sensory, physical or cognitive impairment
    • people of different ages
    • people from different cultures and backgrounds.