Human-Computer Interaction 3e Dix, Finlay, Abowd, Beale
Extra material to extend and support the book.
more coming ...
Spitfire or not a Spitfire?
- see page 49. Design Focus: Human error and false memories
Well it did seem such a good story we told in the second edition, the Spitfire with a confusing ejector seat button ... but unfortunately not quite accurate!
the strange story of Draken Sierra 44
- This is the full story of the ill fated Draken and its drop tanks. Courtesy Kai-Mikael Jää-Aro.
as others see - colour blindness
- basic facts about colour blindness ... and how the e3 site looks to the colour blind
Moore's law
- see box page 115. Computer speeds and capacities are increasing exponentially - what does this mean for the user and where is it leading us?
Cultural probes - methods to study new environments
- see page 200. Design Focus: Cultural probes
Cybernetic Understanding of Fitts' Law
- Fitts' Law is perhaps the most commonly known 'law' of psychology used in HCI, but why is it true and what are its limitations?
menu breadth - not a case of Miller's 7+/-2
- see page 200. How to choose the best trade-off between menu breadth and dpeth, and why Miller's 7+/-2 is not the way to do it.
Hermes - electronic doorplates
- see page 86. Design Focus: Hermes a situated display
Absolutely crackers!
- see page 157, Section 3.9.2 designing experience
The design of virtual crackers and why they work
HCI book search - designing value
- see page 160. Section 3.9.4 Managing value
Digitising Hospital da Trofa
- see page 468. Design Focus: tomorrow's hospital - using participatory design
Car courtesy lights - designing incidental interaction
- see page 655. Design Focus: Designing a car courtesy light
SPAM - coordination in residential care using SMS
- see page 673. Design Focus: SMS in action
Ambient Wood
- see page 723. Design Focus: ambient wood - augmenting the physical
A rich learning experience in a technologically enhanced wood in Sussex.
Arts and technology meet
- see page 726. Design Focus: Exploring intimate computing in the arts
How interactive technology can be used in the arts and how arts installations and performances can teach us about interaction.
Mack Room - visiting together ... but not together
- see page 732. Design Focus: Shared experience
How mixed reality allows people to share a gallery visit even when they are not all there.
Excel mode error
- a real example of closure, modes and design
Nuclear Reactor
- used in exercises 5.2, 5.3, 5.4, 5.5, 8.3, 16.5, 17.9
Mobile Phone
- used in exercises 15.6, 16.6, 17.8

how e3 home page appears to yellow-green colour blind users

Hermes door display

cultural probe pack

something strange
in Ambient Wood