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introduction
1. human
2. computer
3. interaction
4. paradigms
5. design basics
6. software process
7. design rules
8. implementation
9. evaluation
10. universal design
11. user support
12. cognitive models
13. socio-organizational
14. comm and collab
15. task models
16. dialogue
17. system models
18. rich interaction
19. groupware
20. ubicomp, VR, vis
21. hypertext and WWW
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CHAPTER 5
interaction design basics

 outline 

 links 

 resources 

 exercises 

EXERCISE 5.1

Use a pocket alarm clock or wristwatch to set yourself alarms every 15 minutes one working day. Write down exactly what you are doing. How surprising is it?

answer available for tutors only

 

EXERCISE 5.2

The exercises 5.2, 5.3, 5.4 and 5.5 are based around a nuclear reactor scenario on the web at: www.hcibook.com/e3/scenario/nuclear You will need to read the scenario in order to answer these exercises.

Comment on the user of colour in the Alarm Control, Emergency Shutdown and Emergency Confirm panels (figure CS.2)

answer available for tutors only

 

EXERCISE 5.3

Comment on the use of layout and other elements in the control panels (figures CS.1, CS.2 and CS.3), including the way in which various visual elements support or hinder logical grouping and sequence.

answer available for tutors only

 

EXERCISE 5.4

Working through the accident scenario explain why the various problems arise.

answer available for tutors only

 

EXERCISE 5.5

Suggest potential ways of improving the interface to avoid a similar problem recurring.

answer available for tutors only

  
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