Human-Computer Interaction 3e Dix, Finlay, Abowd, Beale

exercises  -  1. the human

EXERCISE 1.4

What are mental models, and why are they important in interface design?

answer available for tutors only


Other exercises in this chapter

ex.1.1 (ans), ex.1.2 (ans), ex.1.3 (ans), ex.1.4 (tut), ex.1.5 (tut), ex.1.6 (open), ex.1.7 (open)

all exercises for this chapter


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exercises: 1. human | 2. computer | 3. interaction | 4. paradigms | 5. design basics | 6. software process | 7. design rules | 8. implementation | 9. evaluation | 10. universal design | 11. user support | 12. cognitive models | 13. socio-organizational | 14. comm and collab | 15. task models | 16. dialogue | 17. system models | 18. rich interaction | 19. groupware | 20. ubicomp, VR, vis | 21. hypertext and WWW