Human-Computer Interaction 3e Dix, Finlay, Abowd, Beale

CHAPTER 18
modelling rich interaction

 outline 

 links 

 resources 

 exercises 

We operate within an ecology of people, physical artifacts and electronic systems, and this rich ecology has recently become more complex as electronic devices invade the workplace and our day-to-day lives. We need methods to deal with these rich interactions.


home | about | chapters | resources | exercises | online | editions | interactive | community | search | plus +++
chapters: introduction | 1. human | 2. computer | 3. interaction | 4. paradigms | 5. design basics | 6. software process | 7. design rules | 8. implementation | 9. evaluation | 10. universal design | 11. user support | 12. cognitive models | 13. socio-organizational | 14. comm and collab | 15. task models | 16. dialogue | 17. system models | 18. rich interaction | 19. groupware | 20. ubicomp, VR, vis | 21. hypertext and WWW | references