Human-Computer Interaction 3e ­ Dix, Finlay, Abowd, Beale

exercises  -  10. universal design

EXERCISE 10.1

Is multi-modality always a good thing? Justify your answer.

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EXERCISE 10.2

What are (i) auditory icons and (ii) earcons? How can they be used to benefit both visually-impaired and sighted users?

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EXERCISE 10.3

Research your country's legislation relating to accessibility of technology for the disabled. What are the implications of this to your future career in computing?

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EXERCISE 10.4

Take your university web site or another site of your choice and assess it for accessibility using [WEBAIM*]. How would you recommend improving the site?
* Note that the question in the book mentions Bobby, but the Bobby site is not longer online, use WEBAIM or AChecker instead.

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EXERCISE 10.5

How could systems be made more accessible to older users?

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EXERCISE 10.6

Interview either (i) a person you know over 65 or (ii) a child you know under 16 about their experience, attitude and expectations of computers. What factors would you take into account if you were designing a website aimed at this person?

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EXERCISE 10.7

Use the Screen Reader simulation available at http://www.webaim.org/simulations/screenreader to experience something of what it is like to access the web using a screen reader. Can you find the answers to the test questions on the site?

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Individual exercises

ex.10.1 (tut), ex.10.2 (tut), ex.10.3 (tut), ex.10.4 (tut), ex.10.5 (tut), ex.10.6 (tut), ex.10.7 (tut)

Worked exercises in book

  

Think of a set of naturally occurring sounds to represent the operations in a standard drawing package (for example, draw, move, copy, delete, rotate). [page 378]

  
  • a worked exercise
  
  • a worked exercise
  
  • a worked exercise

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exercises: 1. human | 2. computer | 3. interaction | 4. paradigms | 5. design basics | 6. software process | 7. design rules | 8. implementation | 9. evaluation | 10. universal design | 11. user support | 12. cognitive models | 13. socio-organizational | 14. comm and collab | 15. task models | 16. dialogue | 17. system models | 18. rich interaction | 19. groupware | 20. ubicomp, VR, vis | 21. hypertext and WWW