Human-Computer Interaction 3e ­ Dix, Finlay, Abowd, Beale

extra material, case studies etc.

overview

Extra material to extend and support the book.

more coming ...

online!

  Spitfire or not a Spitfire?
see page 49. Design Focus: Human error and false memories
Well it did seem such a good story we told in the second edition, the Spitfire with a confusing ejector seat button ... but unfortunately not quite accurate!
  the strange story of Draken Sierra 44
This is the full story of the ill fated Draken and its drop tanks. Courtesy Kai-Mikael Jää-Aro.
  as others see - colour blindness
basic facts about colour blindness ... and how the e3 site looks to the colour blind
  Moore's law
see box page 115. Computer speeds and capacities are increasing exponentially - what does this mean for the user and where is it leading us?
  Cultural probes - methods to study new environments
see page 200. Design Focus: Cultural probes
  Cybernetic Understanding of Fitts' Law
Fitts' Law is perhaps the most commonly known 'law' of psychology used in HCI, but why is it true and what are its limitations?
  menu breadth - not a case of Miller's 7+/-2
see page 200. How to choose the best trade-off between menu breadth and dpeth, and why Miller's 7+/-2 is not the way to do it.

case studies

  Hermes - electronic doorplates
see page 86. Design Focus: Hermes a situated display
  Absolutely crackers!
see page 157, Section 3.9.2 designing experience
The design of virtual crackers and why they work
  HCI book search - designing value
see page 160. Section 3.9.4 Managing value
  Digitising Hospital da Trofa
see page 468. Design Focus: tomorrow's hospital - using participatory design
  Car courtesy lights - designing incidental interaction
see page 655. Design Focus: Designing a car courtesy light
  SPAM - coordination in residential care using SMS
see page 673. Design Focus: SMS in action
  Ambient Wood
see page 723. Design Focus: ambient wood - augmenting the physical
A rich learning experience in a technologically enhanced wood in Sussex.
  Arts and technology meet
see page 726. Design Focus: Exploring intimate computing in the arts
How interactive technology can be used in the arts and how arts installations and performances can teach us about interaction.
  Mack Room - visiting together ... but not together
see page 732. Design Focus: Shared experience
How mixed reality allows people to share a gallery visit even when they are not all there.
  Excel mode error
a real example of closure, modes and design

scenarios

  Nuclear Reactor
used in exercises 5.2, 5.3, 5.4, 5.5, 8.3, 16.5, 17.9
  Mobile Phone
used in exercises 15.6, 16.6, 17.8


how e3 home page appears to yellow-green colour blind users


Hermes door display


cultural probe pack


something strange
in Ambient Wood


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