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introduction
1. human
2. computer
3. interaction
4. paradigms
5. design basics
6. software process
7. design rules
8. implementation
9. evaluation
10. universal design
11. user support
12. cognitive models
13. socio-organizational
14. comm and collab
15. task models
16. dialogue
17. system models
18. rich interaction
19. groupware
20. ubicomp, VR, vis
21. hypertext and WWW
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CHAPTER 7
design rules

 outline 

 links 

 resources 

 exercises 

  • Designing for maximum usability is the goal of interactive systems design.
  • Abstract principles offer a way of understanding usability in a more general sense, especially if we can express them within some coherent catalog.
  • Design rules in the form of standards and guidelines provide direction for design, in both general and more concrete terms, in order to enhance the interactive properties of the system.
  • The essential characteristics of good design are often summarised through 'golden rules' or heuristics.
  • Design patterns provide a potentially generative approach to capturing and reusing design knowledge.